#ifndef _BREAKBRICKPART_H_
#define  _BREAKBRICKPART_H_

#include "GameObject.h"

class BreakBrickPart:public GameObject
{

public:
	BreakBrickPart(D3DXVECTOR2 position, float vx, float vy);
	~BreakBrickPart();
	virtual void Update(float dt);
};

#endif // !_BREAKBRICK_H_
